Prototype
A downloadable game for Windows and macOS
Controls: WASD/Arrow keys to move, Spacebar/Enter to attack
A game project created with my brother with the personal goal of better learning how to create appropriate assets in a blender, as well as the pipeline between asset production and a finished product within a game engine.
Assets created with reference to planned procedural generation for levels, as well as to limit graphical requirements.
The character moves through procedurally generated levels to reach the end. Enemies slowly follow the player and attack them, with the player avoiding or defeating enemies to progress. The player has 3 hearts, with the game ending at 0 health.
Assets - Low poly assets without textures to minimise performance cost given the capabilities of the hardware used to create the game. I designed and created them in Blender and imported them to Godot. After creation my models were checked with my brother before being imported. Visuals were also finalised in Godot to help learn about the process in the engine.
Animation - I created basic animations for both the player and enemies to show movement and attacks using a coded framework with my brother.
Cel shading - given the necessary low poly count and lack of texturing for created assets, I design a simple cel-shaded colour set and applied it to the assets
Procedural generation - Generation adjusted with intended assets in mind, and again once assets had been ported into the engine. A valid path to the end will always be generated, as will the wall mid-level.
2-player mode - A 2 player version where each 'turn' the controls switch between each player, promoting cooperation between them. Currently designing forms of visual feedback (with a new player model to replace placeholder) to communicate this switch to the players.
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